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The game got very good reviews, with IGN praising its "striking blend of fast ultraviolence, a dense, challenging story and brilliant presentation". It was originally going to be DLC for the main game, but this was changed. There are unlockable masks in Hotline Miami, each have their own abilities.Ī sequel to Hotline Miami, called Hotline Miami 2: Wrong Number was released on March 10, 2015.
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You can play this game online and for free on.
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Söderström said that he created Hotline Miami with Games Maker, because it let him make the game fast. Dennis Wedin said this about the development of the game: It was fucking hard. They spent 9 months in an apartment coding the game. Mid-way through development, Söderström worried that he was running out of money, so he started Hotline Miami. They wanted to raise questions about what it meant to kill a virtual person in a video game. īefore starting development, the developers wanted inspiration, so they watched some movies like Kick-Ass, Drive and Cocaine Cowboys. The game was left unfinished because of difficulties coding the AI. The aim of the game was to kill as many people as possible. A developer, Jonatan Söderström started making a game called Super Carnage, which was very similar to Hotline Miami. They made the graphics pixel art to make sure the game was not controversial. The developers said that they "wanted it to be disturbing and we wanted people to feel the violence".